Underwater Apartment
I was inspired to create this personalized living space because I dream of having unique experiences in a variety of universe settings. This particular project, currently a WIP, is one I started during my mentor-ship with Ryan Benno, a Senior Environment Artist at Insomniac Games. Some of the processes I learned and incorporated in this this piece include custom built trim sheets, in-depth post-processing volumes and custom detailed textures. I fully modeled, textured and lit this scene, and all renders are constructed from Unreal Engine. The environment is built as a game-ready scene.